Jeju, sex ed boardgame
visual identity, concept, illustration


Jeju is a board game about sexual education for kids over 8 years. During the game, participants will have the opportunity to learn about sexuality and prepare for the challenges of growing up. 
The rich and exotic world of Jeju creates a place where participants can feel like they are traveling, discovering new issues and stages of growing up. 

The project includes developing the entire concept and logic of the game, naming, designing visual identification, creating many illustrations, cards and packaging, as well as designing individual game elements such as pawns and tokens.